Kludge Kauldron

Specialist Class, Goblin Subclass

For an atypical GLOG.

The Specialist [Class]

Health Die = d6
[A] = Expertise
[C] = Swagger
[E] = Reliable

Expertise [A]

Your subclass grants you certain Skills. You have 3 Expertise, and gain +2 at every Specialist level. You can spend Expertise and add the amount spent to your score on any Test involving one of your Skills. You regain all Expertise during a Short Rest.

Swagger [C]

After you finish any Rest, you have Swagger. While you have Swagger, you re-roll natural 1s, you seem cool as a cucumber to anyone interacting with you, and you can spend 2 Luck to re-roll a d20. When you fail a Test, you can lose your Swagger to treat it as success instead.

Reliable [E]

You can spend 1 Expertise to Take 15 in the same circumstances you could normally Take 10. Likewise, you can spend 3 Expertise to Take 20. This is not a crit.

The Goblin [Specialist Subclass]

Demonic spirits coerced into meek, pallid bodies pulled soulless from pits. Made-to-order by the Dark Lord himself, to stoke the forges of his realm.

Starting Gear = Rusty needle knife (light weapon), black leathers & cloak (light armor), grappling hook, 30 foot rope.
[A] = Devilish Cunning
[B] = Sneak Attack
[D] = Miasma
[F] = Hellbreath

Devilish Cunning [A]

Your Skills include sneaking, wall-crawling, lying to their face, and fiddling with mechanisms.

Sneak Attack [B]

If you attack a creature that didn’t know you were there before you struck, you deal 2 extra damage per Specialist Level.

Miasma [D]

You can breathe heavily, like a serial killer. When you do, some of your demonstuff slips out of your mouth and nostrils, forming a miasma around you. While you breathe heavily and creepily, you're rendered invisible, but not inaudible...

Hellbreath [F]

You can exhale your demonic spirit out of your mouth, leaving your body to fall insensate and limp. For 1d6 minutes, you can fly around as a cloud of reeking black vapor, seeing and hearing as you normally might. If you don’t return to your body in the allotted time, you are sent screaming back into the Seven Hells.

Notes on an atypical GLOG

To keep it brief, to avoid boring you, because it's still in the works, here are some factoids about this atypical GLOG that are relevant to this post.

  1. 6 levels and thus 6 (or more) templates, because my campaigns usually go a ways and a lot of my players like a steady progression.
  2. Take 10, stolen from some edition of dungeondracogame.
  3. Luck, stolen from Project Black Flag-turned-Tales of the Valiant.
  4. Short Rest vs Long Rest dichotomy, but Long Rests take 1 week.
  5. Class vs Subclass thing going on.

Notes on editing

I always make an effort to format the text that lines break up in a certain way...but it occurs to me this probably gets thrown off on mobile. Oh well!

#GLOG #classes