GLOG Curse-Classes
Three GLOG curse-classes for the horror setting that doesn’t exist yet, which will probably never be played using GLOG.
You might get some adventure-fodder by putting an NPC under the effects of one of these curse templates and having the PCs try to help them (or at least figure out what the hell is happening).
The Silent King’s Game
You might get this curse from defying the Silent King, or doing the big man a solid. Either way, you’re in with the sharks now.
Regal Bearing [A]: Your presence becomes stately and austere. On top of however your game normally handles these things, you have a 2/6 chance (+1 per template) to do the following:
- Win the confidence of the powerful
- Impose your will upon the meek
- Smell fear (urine), loathing (ozone), and weakness (lilac)
- Disturb priests, domesticated animals, and children
Divine Gift [B]: Choose which of the following divine gifts your character has always wanted, whether they know it or not.
- Authority: People find you to be the voice of reason in most situations. The more dire things get, the more likely they are to follow your lead.
- Beauty: People find you alluring, and end up treating you better than they treat others. They’ll do you a favor if they think your skin might brush against theirs in the process.
- Cunning: People find you candid, forthright, and likable, even when they know you’re not. And when they do know this, they get massive respect for your tact. Frustratingly, your divine gift does nothing to offset the way you automatically disturb priests, domesticated animals, and children.
New Challenger Approaches [C]: Unnatural beings accept you as one of their own. This does not mean they’re friendly; this means they treat you as a rival, rather than prey. Still, this secures certain privileges, like not being devoured alive by a ghoul.
Royal Visit [D]: Your time in the sun is over. Long before you become a thorn in his side, the Silent King strikes you down. He will send one of his daughters. There's a 2/6 chance his daughter might offer you an out, in exchange for rendering certain services (he cannot curb this habit of theirs). If you take the offer, you lose all cursed templates.
Drowning in Filth
The Lord of Filth’s punishments are no different than its rewards; you cannot get on its good side, so strive to avoid its interest entirely, or you’ll find this curse bearing down on you.
Reeking [A]: You smell like roadkill, except your breath, which smells like an open sewer. Abnormally-big flies buzz lazily around you. Anyone not used to this will be repulsed from your presence (or more likely, have you removed from the premises).
Hungry [B]: The next time you get hungry, you find that eating won't satisfy you...But the stuff in that dumpster looks pretty darn tasty. You must now eat trash, refuse, offal, and waste instead of normal food. Eating diseased vermin doubles your HP until your next rest or you spit corrosive bile at someone (you can do that now).
Shoggolithic [C]: You’ve eaten so much garbage that you’ve started to resemble the stuff. Your skin becomes greasy, your hair matted, your teeth black, your gums rotten. After you gorge yourself on a dumpster's worth of filth, you can briefly transform into a lesser shoggoth. While transformed, you have car-crushing strength, an amorphous body, and resistance to most weapons. You are also unburdened by speech in this form.
Dumpster Fire [D]: You are now as flammable as kerosene, as ill as a medieval peasant circa 1350 AD, and as weak as a rat. If someone lights a match near you, it’s over. If you get a cough or fever, it’s over. If you ingest anything vaguely poisonous...see above.
The Hand of Mother Valkyrie
She loves to punish even the slightest transgressions with overwhelming force, especially when those transgressions are committed against the laws of ancient Mesopotamian societies. Try not to have sex with a widow without getting a written contract first. Absolutely do not mistreat any bulls.
Judgment I [A]: You keep catching glimpses of glimmering inhuman eyes staring at you from patches of darkness or the corners of walls. You become paranoid that you are being constantly watched. You are. No one else will ever notice the eyes.
Judgment II [B]: The eyes are now joined by the intimation of a face, not unlike that of a woman you once wronged. The paranoia escalates; you stop sleeping well, then you stop sleeping entirely. Exhaustion sets in quickly after that.
Judgment III [C]: The next time you almost fall asleep, you see the whole figure. A blazing gossamer angel appears to you, an angel with countless wings. She whispers an ominous warning. Anyone with you will notice something this time, though it will only manifest as a vague sense that all is right with the world. You will never see the eyes or the face again.
Writing on the Wall [D]: As soon as you gain this template, a flaming sword of impossible geometry crashes in through a wound in the skin of reality and beheads you. Glowing words in an unknown language appear on every wall within one mile. If somehow translated, they list your many crimes and failings. The words will fade once you have been forgotten.